Should We Just Fucking Go For It The answer was, broadly, Yes Let's Fucking Go For It. The question became, then, How do we do that. Some presiding thoughts:/ What tools do we need to clear the pathway to creativity?/ What can we learn from other people, groups and communities? e.g. LARPing / durational playing/ Can we find a way for audience to be rewarded for their behaviour and shift the experience accordingly to their behaviour?/ Can we give a clear, emotionless rule set with sets the rules of engagement with opt-in levels of experience?/ We could, or should, look to have an industry wide set of standards and expectations.Here are my full notes of the conversation:- A sense of being older and having more responsibility over the work we make. - Is it possible to make work now without going through those filters of learnt responsibility?- Worrying / considering the way in which 'The Company' is seen. - If we made the work we used to make now, the cost would render it impossible to do well and safely.- We were youthful and agile, we could just fucking go for it - Now that the lens of responsibility is on, can we raise it?- If you are the leaders of the field, then everyone is looking at you- Does art have real world consequences and is that okay? The merit of the art is what you are trying to show and what you are trying to give. - Is there a value in risk vs reward?- How long do we want an experience to last - a day / week / year?- In day to day society, you must consider your fellow people, so we should do this in theatre too. - Ultimately, maybe we are censoring ourselves to avoid getting in the shit.- We learn from experiences, often one off things. So we are working to eliminate the potential of those one off things. - The responsibility of the art is why you are making the work.- A lot of the hamstrings we encounter are financial.- Big trampoline places already have expectations. You don't go if you don't want to trampoline. - Should there be a standard practice we all adhere to?- People looking after themselves vs the idea or assumption that show mechanics are looking after you- Should we engender the expectation that audiences must look after themselves and each other- Audience having the authority and freedom to enjoy themselves and having an understanding with the audience- Being an adventurer!- How do the LARPing community do it?- Teaching an audience a rule set- How do we regulate our audience and community in the same way LARPing and BDSM communities do?- Maybe we can't continue to hold ourselves up to 'Theatre' standards- There is a big conversation about booze and access to booze- The immersive audience are wise and getting wiser, so we need to keep pushing- We should be using the stuff we know works: The Rules, The Airlock, The Decompression Zone- The contract is interesting, having very clear rules and expectations- Audiences trying to 'game' the system and the show- The rules: Don't Be A Dick- The Bartel Test, to do with World Of Warcraft where people pick what kind of player they are and their experience varies accordingly. - What is the checking in mechanism of continuous consent?- Can you chip and mark audience members?- Can you be rewarded as an audience member for being great?