The answer was, broadly, Yes Let's Fucking Go For It.

The question became, then, How do we do that.

Some presiding thoughts:

/ What tools do we need to clear the pathway to creativity?
/ What can we learn from other people, groups and communities? e.g. LARPing / durational playing
/ Can we find a way for audience to be rewarded for their behaviour and shift the experience accordingly to their behaviour?
/ Can we give a clear, emotionless rule set with sets the rules of engagement with opt-in levels of experience?
/ We could, or should, look to have an industry wide set of standards and expectations.

Here are my full notes of the conversation:

- A sense of being older and having more responsibility over the work we make.
- Is it possible to make work now without going through those filters of learnt responsibility?
- Worrying / considering the way in which 'The Company' is seen.
- If we made the work we used to make now, the cost would render it impossible to do well and safely.
- We were youthful and agile, we could just fucking go for it
- Now that the lens of responsibility is on, can we raise it?
- If you are the leaders of the field, then everyone is looking at you
- Does art have real world consequences and is that okay? The merit of the art is what you are trying to show and what you are trying to give.
- Is there a value in risk vs reward?
- How long do we want an experience to last - a day / week / year?
- In day to day society, you must consider your fellow people, so we should do this in theatre too.
- Ultimately, maybe we are censoring ourselves to avoid getting in the shit.
- We learn from experiences, often one off things. So we are working to eliminate the potential of those one off things.
- The responsibility of the art is why you are making the work.
- A lot of the hamstrings we encounter are financial.
- Big trampoline places already have expectations. You don't go if you don't want to trampoline.
- Should there be a standard practice we all adhere to?
- People looking after themselves vs the idea or assumption that show mechanics are looking after you
- Should we engender the expectation that audiences must look after themselves and each other
- Audience having the authority and freedom to enjoy themselves and having an understanding with the audience
- Being an adventurer!
- How do the LARPing community do it?
- Teaching an audience a rule set
- How do we regulate our audience and community in the same way LARPing and BDSM communities do?
- Maybe we can't continue to hold ourselves up to 'Theatre' standards
- There is a big conversation about booze and access to booze
- The immersive audience are wise and getting wiser, so we need to keep pushing
- We should be using the stuff we know works: The Rules, The Airlock, The Decompression Zone
- The contract is interesting, having very clear rules and expectations
- Audiences trying to 'game' the system and the show
- The rules: Don't Be A Dick
- The Bartel Test, to do with World Of Warcraft where people pick what kind of player they are and their experience varies accordingly.
- What is the checking in mechanism of continuous consent?
- Can you chip and mark audience members?
- Can you be rewarded as an audience member for being great?